![]() Zhadanov believes Apple is positioning the first version of the Vision Pro as “a toy for the middle class and upwards.” That will dictate the potential use cases for Readdle’s apps on the Vision Pro, and the design choices they make. For comparison, the company shipped 55 million iPhones in the first three months of 2023. Analysts Wedbush Securities forecast that Apple will ship around 150,000 units of the Vision Pro in 2024. McKee, like others, will have to decide whether the time it will take to retool their apps for a new sort of display is worth the effort, given the potential audience for a product whose price is way out of reach for many. “I think the cost will be a huge issue for consumer apps at this point,” says Dylan McKee, cofounder of Nebula Labs, a mobile app development company based in Newcastle, UK. (Apple did not respond to a request to comment for this story.)īut even with that support, some developers are uncertain about how to proceed. “I'll need more time to explore those ideas,” he says, “but I think the device itself is phenomenal.” The imminent release of a software development kit (SDK) for the Vision Pro will help, he adds. Nevertheless, he sees the augmented-reality options made available by the Vision Pro as useful for his company’s apps. “We do have in our apps a lot of custom elements, so we will have to customize that and spend some time adjusting to match all of the things to run smoothly on Vision Pro,” he says. He’s enthusiastic about the promise of the Vision Pro, but he recognizes that it’ll require retooling Readdle’s apps. “Designing for 3D is not simply mirroring 2D concepts into three-dimensional space.” Yet that’s just what he saw with-for instance-the presentation of Adobe Lightroom and Microsoft Office.ĭenys Zhadanov is a board member and former vice president of Readdle, a Ukrainian development company that produces a suite of popular productivity apps for iOS. “Designers need to learn new methods and skills, and also get used to new tools,” says Schulte. In it, they admit that the change in mentality is not easy. Reply published a white paper last year on how to take apps from two dimensions to three. In part that’s down to the challenges involved in redesigning apps for an entirely new interface. He thinks some chances to overhaul the user experience for the Vision Pro were missed. Schulte has been working with Microsoft’s mixed-reality HoloLens glasses since 2015, and with the Oculus Rift.
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